CHERRY TIME

BY ERIK SCOTTI

— PROJECT NAME

Cherry Time


— ROLE

3D Artist


— SOFTWARES USED

Modeling: Maya, Zbrush

Texturing: Substance Painter

Rendering: Redshift

Compositing: Nuke

This is a personal project i did in my spare time, the objective here was trying to reach an high level detail.


CLAY RENDER

WIREFRAME