WW2 BINOCULAR

ERIK SCOTTI

— PROJECT NAME

ww2 Binocular


— ROLE

3D Artist


— SOFTWARES USED

Modeling: 3ds Max

Texturing: Substance Painter

Rendering: Blender (Cycles)

This project showcases a highly detailed 3D model of a WW2 binocular i made in my spare time to improve my skills.


The objective was to create a realistic and detailed object, from modeling and texturing to final rendering.