— PROJECT NAME
ww2 Binocular
— ROLE
3D Artist
— SOFTWARES USED
Modeling: 3ds Max
Texturing: Substance Painter
Rendering: Blender (Cycles)
This project showcases a highly detailed 3D model of a WW2 binocular i made in my spare time to improve my skills.
The objective was to create a realistic and detailed object, from modeling and texturing to final rendering.